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Glossary
Action: You have 2 Actions
on each of your turns. You can use an Action to draw a card
or to play a card. You don't have to use all your Actions.
Adventure card: A card
you can play to present a challenging situation for your opponent.
It takes 2 Actions to play an Adventure card, but it doesn't
need any Power. The card tells you what effect it has on your
opponent, what he or she needs to do to solve it, and the
reward your opponent gets if he or she does. Each player can
have only one Adventure in play at a time.
card type: There are
currently six different card types in the game: Adventure,
Character, Creature, Item, Lesson and Spell.
Character card: A card
that represents a specific Harry Potter character. You play
Character cards from your hand (they take 2 Actions to play
but don't need any Power). You'll also have one as your starting
Character, which needs to be a Wizard or a Witch.
Creature card: A card
that, when in play, damages your opponent's deck turn
after turn.
damage: You can do damage
to your opponent, which forces him or her to discard
cards from the top of his or her deck. You can also damage
a Creature in play. If the total damage a Creature takes during
the game is greater than or equal to its Health, it's
discarded. (Use counters to keep track of damage that's less
than the Creature's Health.)
discard: To remove a
card from play, from someone's deck, or from someone's hand.
No matter where the cards came from, they go to the discard
pile of the person they belong to.
discard pile: This is
where all discarded cards go. Your discard pile is
always face up, and either player can look at it whenever
he or she likes.
draw: To take the top
card of your deck and put it into your hand.
flavour text: This text
appears in italics on the bottom of some cards. It's usually
a quote from Harry Potter and the Philosopher's Stone.
Flavour text has no effect on the play of the game -- it's
just there for fun.
hand: The cards you are
holding but haven't played yet. You are still considered to
have a hand even if there are no cards in it.
Health: The amount of
damage a Creature can take before it gets discarded.
House deck: A deck made
with cards all having the same House keyword. It can include
cards with no House keyword at all.
in play: Cards that have
been played and are still on the table. Your deck and your
discard pile are not in play.
Item card: A card that,
when in play, may give you extra Power or have some other
ongoing effect.
keyword: These words
are found on some cards after the card type. Keywords
are sometimes referred to by other cards or by the rules.
Some keywords have special rules -- like the Unique, Wizard,
Witch and House keywords (Gryffindor, Slytherin,
Ravenclaw and Hufflepuff).
Lesson card: A card that
gives you the Power you need to play other types of cards.
Each Lesson provides 1 Power. The current kinds of Lessons
are Care of Magical Creatures ,
Charms ,
Potions and
Transfiguration .
Power needed: The number
found on the upper-left corner of Creature, Spell and
Item cards that tells you how much Power you need to
play them. That Power comes from the cards you already have
in play -- usually Lessons, but sometimes Items
or other cards.
special ability: The
text on a Character card that says what the card can
do if it's in play.
Spell card: A card that
you play from your hand, do what it says, and then put in
your discard pile. Spell cards don't stay in play.
starting Character: The
Character you have in play at the start of the game.
It can never be discarded from play. Your starting Character
must be a Wizard or a Witch.
Unique: A keyword found
on some cards, usually Character cards. You can't play
a Unique card if there's already a copy of that card in play.
It's fine if both players have the same starting Character,
though.
Witch: A keyword found
on some Character cards. Only a Wizard or a
Witch can be a starting Character.
Wizard: A keyword found
on some Character cards. Only a Wizard or a Witch can
be a starting Character.
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